Indiginauts
February 2013
Indiginauts
Overview
Indiginauts is a point-and-click iOS adventure game. I handled illustration and animation across the whole title — characters, environments, in-game props, and the visual identity that ties them together. The constraint: every scene had to read clearly on a phone screen and still feel hand-drawn.
Team: Editorial, Design
Role: Illustration, Animation
Timeline: 3 months
Cast
Character sheets defined silhouette, palette, and prop set before any scene work began — so any new environment could be populated quickly without breaking the look.
Environments
Background plates for the key locations — each one had to support multiple interactable hotspots without getting visually noisy.
In-Device
Mockups showing how the environments and UI come together on-device.